A downloadable Out-Run for PC for Windows and Linux

Introduction

This is an open source Out Run remake project. This new version has been inspired by its earlier versions, which correspond to the 1986 arcade machine version and the 1991 Sega Mega Drive version.


Outstanding features

This new the following features with respect to the original versions:

  • Realistic and spectacular graphics in 2.5D.
  • Compatible with many screen resolutions.
  • Automatic and manual gears.
  • Fantastic soundtracks and SFX fully customizable.
  • Various difficulty levels.
  • Numerous types of artificial intelligence integrated.
  • Configuration of the controllers customizable.
  • Completely new maps available.
  • Customizable settings.


Controllers

These are the default controllers of the game, but the player can change them whenever he wants:

  • Acceleration: Left Control.
  • Braking: Left Alt.
  • Turning left: Left arrow of the cursor.
  • Turning right: Right arrow of the cursor.
  • Up gear: Z.
  • Down gear: Right control.
  • Select an option: Enter.
  • Exit the game during the navigation in the interface, pause the game while the player is driving: Esc.


Documentation

This is the third version of the video game. We have tested it as best as we could but we are absolutely aware that some fault may have due to its complexity. The fact that the project is open source is the real way for the community to solve all the possible problems together, feel free to open an issue or do a pull request. See the open issues for a list of known issues (and proposed features).  Feel free to take a look at the project code at the following link:

https://github.com/ZgzInfinity/OutRun


Compatibility

In order to run Out Run on your personal computer you can either compile and run the project you have created locally on your computer or make use of the executables provided in the Release section of the repository. Now, Out Run can be played Windows, like before, and also it is available for Linux. Be careful, the SFML libraries are linked statically to the executable and you don`t have to install any kind of dependency. Nevertheless, SFML doesn`t work with the same ideology in Linux because there aren't static libraries. In order to run the executable you have to install the SFML library in your Linux distro. For example, in you use Debian like my partner and me you can install it with the following command:

sudo apt-get install libsfml-dev 


Authors

This version of Out Run has been programmed by the following developers:


Download

Download
outrun-3.0-linux.zip 61 MB
Download
outrun-3.0-W64.zip 63 MB

Development log

Comments

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(+1)

After all the graphical glitches I experienced in earlier versions, I can confirm it´s working now. Good job!

(+1)

I never leave aside the people who have supported me from the beginning. I hope you enjoy it very much.

This is improving with each release, and is turning into a nice remake. There is only one really serious issue that really needs attention, and that's the transition turnoffs between levels. That said, I find myself looking forward to each release and seeing it take shape. This game after all is my favourite arcade game of all time, so I watch with interest. Keep up the good work

How would you improve the transitions?  It is better than in the last versions but I still believe that this aspect can be improved too. What do you think about the automatic and manual gear modes?  I have programmed so different because I really want that this game will be different enough from the original in spite of being inspired in it. Thanks for your continuos encouragement. 

Not really sure how to describe it, but the road behaves differently on the next stage exits. It doesn't steer correctly. The gear modes are a nice touch. I only drive auto though (coz I'm lazy).

Much improved, quite a smooth driving experience, the car handles well and has good control through the corners. This is coming along nicely. I think its time to implement the low & high gear. This is how the home computer versions of the 80s should have been especially the Amiga & Atari ST Versions.

Correct i have been thinking about how to do it.  Some ideas are in mind!

Cool! Will try out that new version. Thank you!

I'm really glad to see another update.  Nice to see a project grow. :)

Thanks, hope you enjoy it!

Background graphics on my machine are all broken.

It looks a bit strange because we have tested in many computers and all of them it worked correctly. You have to know that the game only works on windows with 64-byte architecture and in Mac and Linux using Wine. The architecture of the system could be the problem or perhaps the OpenGL version installed in your computer.

My OS is a 64-bit one. How to find out the installed OpenGL version ? Wouldn´t a check in the game be a good idea?

Well, you will probably have an app installed in your computer to control the graphic card on your computer. Find that program or you can try to install OpenGL Extensions Viewer. It is an app that i know.  Check the opengl version in C++ could be an idea to solve these kind of problems. Concretly,  I use the OpenGL 6.14.10.13440 version.

A promising start, but needs work. Most notably the course selection at the end of each section. Also the ripped car sprites need to be reworked to be of equal resolution to the scenery. This could be come quite polished and I like the new levels. The car handles well and the acceleration and braking  are smooth. The game sometimes freezes for 5 to 10 seconds while driving. 3 out of 5. I would consider this 3rd best or the outruns (Arcade / Mame being number 1, sega Mega drive version being 2, and this being 3. Its fair to say, that it is better than the Amiga and Atari ST versions.

Thank you for your objective evaluations and criticisms. It's always nice to have people appreciate your work. We will try to improve those aspects you comment on.

any chance of saving the settings in a configuration

It sounds interesting. Just for curiosity, in which settings were you thinking about when you posted the comment? We are interested in your ideas. By the way, I'm sorry I answered so late.

I can see that the game remembers the settings now (defined keys & screen resolution etc). Nice

never mind, found it by selecting left from the lowest resolution

Any chance of a full screen option?

Any chance of split screen multiplayer?

My partner and I have contemplated that possibility. But, first of all we decided to publish this first version to see how was accepted by the community. In future versions, multiplayer mode probably will be available.